![]() ![]() Whether it be an adaptation of SWTOR, or a new Old Republic game all together, this definitely needs to happen. Not to mention the fact that it’s part of a franchise with two existing singleplayer games that are often regarded as some of the best RPGs of all-time. This is due in large part to the fact that Bioware, a developer known for its engaging stories, developed the game. Complete with potential romances and a faction to side with, one of the biggest appeals the game has to offer involves playing mostly by yourself. Similar to Guild Wars 2, Star Wars: The Old Republic has a very solo-centric main plot. Most importantly though, this would be a great opportunity to fully develop and realize those choices you make at the beginning of character creation regarding your background and personality. The huge environments are ripe for exploring regardless of single- or multiplayer. The dynamic event system would work just as well for a singleplayer game and not having to return to NPCs to complete quests sounds great. The implication here is that, if ArenaNet, or someone else, didn’t have to worry about all these fancy group dynamics or party systems and could just create the world and populate it with great singleplayer content, would it still be fun to play? I think so. By focusing on your character specifically and letting you shape your impact on Tyria, it manages to tell a tale that feels more personal and engaging, even if the end result is the same instance for everyone. The result is hit-and-miss, but the ideals are admirable. In Guild Wars 2, you have what’s called your “personal story” which is ArenaNet’s attempt at creating a more intimate and entertaining main plot for an MMO. This one is probably obvious for those that have played the game. Don’t let X-Men Destiny leave a bad taste in your mouth the inFAMOUS franchise proves that a quality single player superhero game is possible in today’s gaming world. By spinning off into a single player affair, the story would improve with more intimate moments and your character could take center stage. The game works great on consoles, a lot of the content is completely solo friendly, and getting to fight alongside the Justice League would be much better if you actually got to feel like a part of their ranks. Other than preserving your self confidence when choosing an outfit though, DCUO is also engineered like most single player action-RPGs. After you spend a solid hour or more making what you think is the greatest created hero of all-time, there are probably several dozen other heroes that pull off that same look way better than you. The issue is that not only do the game’s core heroes always overshadow you or get lost in the shuffle, but other players typically overshadow you as well. ![]() On its face, it makes sense to jump online in a massive world with thousands of other super-powered players, that’s kind of what happens in the comics. The problem with a game like DC Universe Online being an MMO isn’t readily apparent. Perhaps instead of considering new and inventive ways to introduce solo friendly content to our online multiplayer games, we can think of some ways to turn those online multiplayer games into single player games? I’m not suggesting that these single player games should replace the MMOs, so maybe just a spinoff would do. Whether it’s just some sort of cathartic release of getting lost in your character, or a complete and utter disdain for fellow humans, the trend is far from dissolving. For whatever reason, an entire sect of MMO players (myself included sometimes) prefer to enjoy the Massively Multiplayer Online games by themselves. ![]()
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